Idea
Because neither technology, nor magic will save us.
To use the machine, disguise it and put it to the service of the collective.
To aid the raise of self and collective consciousness.
To allow and enforce choosing the depth of knowledge.
The game
At first, it is a personal experimentation and puzzle game.
You can have the avatar of a Spirit in your hands: on the upper part of the spirit, its face. On the bottom part: a rune that will represent or give tips of the movement that is required to summon or awaken the spirit.
Later, it becomes a group experimentation and performing game.
After each holder have learnt how to summon the different Spirits, we start listening and paying attention to happens when two of them are activated at the same time, and if the same thing happens when they are activated again together for the second time. Maybe when all of them are activated, or if they are activated in certain order, we can hear the music of the Spheres.
Perhaps, at some moment, it evolves into a tool for subtle group awareness and communication (fast-forward experimentation idea: by including the function interpolated from the exponentiation of distance of the real movements compared with the summoning function as almost non-noticeable filters to the music and sounds present at the moment).
With the techniques learned for virtual tours, and manipulating sound and sending it to other systems, we can use the CNC to make the spiritual instruments and bring them into the virtual realm as well.
In single-player mode, the instruments can have lights to introduce games that teach us how to summon the spirit. In the dome they cannot have lights or draw attention, so the parameters of the summoning function are also simplified.
Deafening ourselves to the witnesses’ summons according to a pattern we choose—that is another of the games we can play. And we learn how it works. Perhaps it triggers a verse, always the same, one at a time, altering some quality of the sound.
And we can take a snapshot of the spirit’s function, or of its rune, and change the mode of summoning and manifestation.
Each of the spirits is known by the musicians—at least by some of them—and they already know how to speak with the spirit.
Can I put a server in the Sense devices? With canine WiFi.
Can I use the Sense devices as a controller for Godot?
Or have the summoning mode trigger according to time windows we have decided in advance, but without knowing when the witnesses will activate them. The function change can thus be used to give timestamps with fuzzy measurements to the artists.
- The rune starts single-player mode.
- The spirit starts multiplayer mode.
There will be spirits that only know how to respond to a specific instrument.
If I line the inner cavity of the spirits with reflective material like mirrors, can I better direct the LEDs’ light outward?
Is anything explained about the first game in The teaser?